rogue > datas > monsters


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メモ

おそらくモンスターのデータ。

dmgはダイス目によって左右されるらしい。

データを破壊する関数


ソース

#define XX 10
struct monster monsters[26] =
    {
/* Name          CARRY  FLAG    str, exp, lvl, amr, hpt, dmg */
{ "aquator",     0,   ISMEAN, { XX, 20,   5,   2, ___, "0x0/0x0" } },
{ "bat",         0,   ISFLY,  { XX,  1,   1,   3, ___, "1x2" } },
{ "centaur",    15,   0,      { XX, 17,   4,   4, ___, "1x2/1x5/1x5" } },
{ "dragon",    100,   ISMEAN, { XX,5000, 10,  -1, ___, "1x8/1x8/3x10" } },
{ "emu",         0,   ISMEAN, { XX,  2,   1,   7, ___, "1x2" } },
{ "venus flytrap", 0, ISMEAN, { XX, 80,   8,   3, ___, "%%%x0" } },
        /* NOTE: the damage is %%% so that xstr won't merge this */
        /* string with others, since it is written on in the program */
{ "griffin",    20,   ISMEAN|ISFLY|ISREGEN, { XX,2000, 13,   2, ___, "4x3/3x5" } },
{ "hobgoblin",           0,   ISMEAN, { XX,  3,   1,   5, ___, "1x8" } },
{ "ice monster",   0, 0,      { XX,  5,   1,   9, ___, "0x0" } },
{ "jabberwock",   70, 0,      { XX,3000, 15,   6, ___, "2x12/2x4" } },
{ "kestrel",     0,   ISMEAN|ISFLY,   { XX,  1,   1,   7, ___, "1x4" } },
{ "leprechaun",          0,   0,      { XX, 10,   3,   8, ___, "1x1" } },
{ "medusa",     40,   ISMEAN, { XX,200,   8,   2, ___, "3x4/3x4/2x5" } },
{ "nymph",     100,   0,      { XX, 37,   3,   9, ___, "0x0" } },
{ "orc",        15,   ISGREED,{ XX,  5,   1,   6, ___, "1x8" } },
{ "phantom",     0,   ISINVIS,{ XX,120,   8,   3, ___, "4x4" } },
{ "quagga",      0,   ISMEAN, { XX, 15,   3,   3, ___, "1x5/1x5" } },
{ "rattlesnake",   0, ISMEAN, { XX,  9,   2,   3, ___, "1x6" } },
{ "snake",       0,   ISMEAN, { XX,  2,   1,   5, ___, "1x3" } },
{ "troll",      50,   ISREGEN|ISMEAN,{ XX, 120, 6, 4, ___, "1x8/1x8/2x6" } },
{ "black unicorn", 0, ISMEAN, { XX,190,   7,  -2, ___, "1x9/1x9/2x9" } },
{ "vampire",    20,   ISREGEN|ISMEAN,{ XX,350,   8,   1, ___, "1x10" } },
{ "wraith",      0,   0,      { XX, 55,   5,   4, ___, "1x6" } },
{ "xeroc",      30,   0,      { XX,100,   7,   7, ___, "4x4" } },
{ "yeti",       30,   0,      { XX, 50,   4,   6, ___, "1x6/1x6" } },
{ "zombie",      0,   ISMEAN, { XX,  6,   2,   8, ___, "1x8" } }
    };