ビデオ - ラスタライズエンジン

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ビデオ - ラスタライズエンジン」(2007/07/10 (火) 23:42:54) の最新版変更点

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3D Core Registers Name Width Address GFX_CONTROL 16 0x04000060 GFX_FIFO 32 0x04000400 GFX_STATUS 32 0x04000600 GFX_TEX_FORMAT 32 0x040004A8 GFX_CLEAR_COLOR 32 0x04000350 GFX_CLEAR_DEPTH 16 0x04000354 GFX_LIGHT_VECTOR 32 0x040004C8 GFX_LIGHT_COLOR 32 0x040004CC GFX_DIFFUSE_AMBIENT 32 0x040004C0 GFX_SPECULAR_EMISSION 32 0x040004C4 GFX_SHININESS 32 0x040004D0 GFX_POLY_FORMAT 32 0x040004A4 GFX_ALPHA_TEST 16 0x04000340 GFX_FLUSH 32 0x04000540 GFX_VIEWPORT 32 0x04000580 GFX_TOON_TABLE 16 0x04000380 GFX_EDGE_TABLE 16 0x04000330 GFX_VERTEX_RAM_USAGE 16 0x04000606 GFX_POLYGON_RAM_USAGE 16 0x04000604 GFX_TEX_FORMAT 31..30 Texgen mode 29 ? 28..26 Texture Format 25..23 Texture Height 22..20 Texture Width 19 Flip T 18 Flip S 17 Wrap T 16 Wrap S 15..0 Texture address / 8 Texgen mode affects what texture coordinates are passed into the rasterizer. 00 Tex-coord passed through 01 Tex-coord * texture matrix 10 Normal * texture matrix 11 Vertex * texture matrix Texture formats: 0 ? 1 RGB32_A3 - 32 color palette, 3 bits of alpha 2 RGB4 - 4 color palette (2 bpp) 3 RGB16 - 16 color palette (4 bpp) 4 RGB256 - 256 color palette (8 bpp) 5 Compressed 6 RGB8_A5 - 8 color palette, 5 bits of alpha 7 RGBA - 15 bpp RGB plus 1 bit alpha in MSB (16 bpp) Texture sizes are powers of 2 from 8 to 1024 (0..7). A texture does not have to be square. libnds function calls associated with this register: * glBindTexture * glTexImage2d GFX_POLY_FORMAT 31..30 ? 29..24 Polygon ID 23..21 ? 20..16 Polygon alpha (31: opaque) 15..8 ? 7..6 Cull mode (00: front and back, 01: front, 10: back, 11: none) 5..4 Mode (00: Modulate, 01: Decal, 10: Toon shading, 11: Shadow) 3 Light 3 enable 2 Light 2 enable 1 Light 1 enable 0 Light 0 enable libnds function calls associated with this register: * glPolyFmt GFX_LIGHT_VECTOR 31..30 Light ID # 29..20 z component of normal (.10 fixed) 19..10 y component of normal (.10 fixed) 9..0 x component of normal (.10 fixed) libnds function calls associated with this register: * glLight GFX_LIGHT_COLOR 31..30 Light ID # 14..10 RGB color libnds function calls associated with this register: * glLight GFX_DIFFUSE_AMBIENT 31..16 Ambient color 15..0 Diffuse color GFX_SPECULAR_EMISSION 31..16 Emission color 15..0 Specular color libnds function calls associated with this register: * glMaterialf GFX_CONTROL 15..14 ? 13 Polygon / vertex memory overflow (write 1 to reset) 12 Line buffer overflow (write 1 to reset) 11..6 ? 5 Outlining (1: enabled) 4 Antialiasing (1: enabled) 3 Alpha blending (1: enabled) 2 Alpha test (1: enabled) 1 Shading mode (0: toon, 1: highlighting) 0 Texture-mapping (1: enabled) GFX_ALPHA_TEST 15..5 - 4..0 Alpha threshold If enabled (see GFX_CONTROL or glEnable), fragments are discarded if their post-blend alpha value is below the threshold set in this register. libnds function calls associated with this register: * glAlphaFunc ----
**3D コアレジスタ |名前|幅|アドレス| |GFX_CONTROL|16|0x04000060| |GFX_FIFO|32|0x04000400| |GFX_STATUS|32|0x04000600| |GFX_TEX_FORMAT|32|0x040004A8| |GFX_CLEAR_COLOR|32|0x04000350| |GFX_CLEAR_DEPTH|16|0x04000354| |GFX_LIGHT_VECTOR|32|0x040004C8| |GFX_LIGHT_COLOR|32|0x040004CC| |GFX_DIFFUSE_AMBIENT|32|0x040004C0| |GFX_SPECULAR_EMISSION|32|0x040004C4| |GFX_SHININESS|32|0x040004D0| |GFX_POLY_FORMAT|32|0x040004A4| |GFX_ALPHA_TEST|16|0x04000340| |GFX_FLUSH|32|0x04000540| |GFX_VIEWPORT|32|0x04000580| |GFX_TOON_TABLE|16|0x04000380| |GFX_EDGE_TABLE|16|0x04000330| |GFX_VERTEX_RAM_USAGE|16|0x04000606| |GFX_POLYGON_RAM_USAGE|16|0x04000604| **GFX_TEX_FORMAT |31..30|Texgen mode| |29|?| |28..26|Texture Format| |25..23|Texture Height| |22..20|Texture Width| |19|Flip T| |18|Flip S| |17|Wrap T| |16|Wrap S| |15..0|Texture address / 8| Texgen mode affects what texture coordinates are passed into the rasterizer. -00 Tex-coord passed through -01 Tex-coord * texture matrix -10 Normal * texture matrix -11 Vertex * texture matrix Texture formats: 0 ? 1 RGB32_A3 - 32 color palette, 3 bits of alpha 2 RGB4 - 4 color palette (2 bpp) 3 RGB16 - 16 color palette (4 bpp) 4 RGB256 - 256 color palette (8 bpp) 5 Compressed 6 RGB8_A5 - 8 color palette, 5 bits of alpha 7 RGBA - 15 bpp RGB plus 1 bit alpha in MSB (16 bpp) Texture sizes are powers of 2 from 8 to 1024 (0..7). A texture does not have to be square. libnds function calls associated with this register: -glBindTexture -glTexImage2d **GFX_POLY_FORMAT 31..30 ? 29..24 Polygon ID 23..21 ? 20..16 Polygon alpha (31: opaque) 15..8 ? 7..6 Cull mode (00: front and back, 01: front, 10: back, 11: none) 5..4 Mode (00: Modulate, 01: Decal, 10: Toon shading, 11: Shadow) 3 Light 3 enable 2 Light 2 enable 1 Light 1 enable 0 Light 0 enable libnds function calls associated with this register: * glPolyFmt **GFX_LIGHT_VECTOR 31..30 Light ID # 29..20 z component of normal (.10 fixed) 19..10 y component of normal (.10 fixed) 9..0 x component of normal (.10 fixed) libnds function calls associated with this register: * glLight **GFX_LIGHT_COLOR 31..30 Light ID # 14..10 RGB color libnds function calls associated with this register: * glLight **GFX_DIFFUSE_AMBIENT 31..16 Ambient color 15..0 Diffuse color GFX_SPECULAR_EMISSION 31..16 Emission color 15..0 Specular color libnds function calls associated with this register: * glMaterialf **GFX_CONTROL 15..14 ? 13 Polygon / vertex memory overflow (write 1 to reset) 12 Line buffer overflow (write 1 to reset) 11..6 ? 5 Outlining (1: enabled) 4 Antialiasing (1: enabled) 3 Alpha blending (1: enabled) 2 Alpha test (1: enabled) 1 Shading mode (0: toon, 1: highlighting) 0 Texture-mapping (1: enabled) GFX_ALPHA_TEST 15..5 - 4..0 Alpha threshold If enabled (see GFX_CONTROL or glEnable), fragments are discarded if their post-blend alpha value is below the threshold set in this register. libnds function calls associated with this register: * glAlphaFunc ----

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