職業

名前 No. デッキ 人数 Bonus 効果
Alternative Designer 1 G 1 Whenever you build stables or fences, you may replace Wood with the same amout of Clay or Stone. Whenever you build rooms, you may replace Wood with the same amout of Clay or Stone, to a maximum of 2 Clay and 2 Stone.
Animal Farmer 2 G 1 At the end of the game, you receive 1 Bonus point for each of your pastures that can not contain any more animals than it does. If all of your pastures qualify, you receive 1 additional Bonus point. (To receive this point, you need to have at least 1 pasture.)
Animal Holder 3 G 3 If there are still 1/3/6/9 rounds to play, you immediately receive 1/2/3/4 Wood. At the end of the game, each player who has the most animals receive 3 Bonus points.
Apprentice 4 G 3 At the beginning of every Harvest, you receive 1 Food for every Major Improvement you own worth at least 2 Points without counting Bonus Points. (If you have purchased a Major Improvement as a Minor Improvement, that Improvement still counts for this card.)
Architect 5 G 1 Whenever you extend your home, you receive 2 Food for each new Room. Whenever you build stables, you receive 1 Food for each new stable.
Artisan 6 G 1 At most one per Harvest, when you use an Improvement to convert a building resource to Food, you receive 2 additional Food.
Astronomer 7 G 3 When you play this card, you receive 2 Food. Whenever 3/4/5 of your Family members (or Guests) use 3/4/5 adjacent Action spaces (forming a vertical or horizontal line), you receive 1/3/5 Bonus points. The Action spaces must have the same dimensions.
Auctioneer 8 G 4 Place 2 Reed, 3 Wood, 3 Clay, and 2 Stone on rounds 7, 9, 11 and 13, respectively. At the start of these rounds, all players simultaneously bid Food for the resources (players secretly place Food in their hands, then reveal). The highest bigger gets the resources and you get the Food. If you win, pay your Food to the supply. Ties are broken by this round's player order.
Baker's Daughter 9 G 3 If another player plays the Baker or Master Baker, you may play this card immediately at no cost. You can use the "Take 1 Grain" and "Sow and/or Bake Bread" Action spaces even if another player has places a person on the space. When you play this card, you can immediately take a "Bake bread" action.
Bard 10 G 4 Whenever another player uses the "Traveling players" action on an Action space, you receive 1 Food and 1 Wood from the supply.
Businesswoman 25 G 1 When you play this card, immediately play up to 2 Improvements ( any combination of Major and Minor) by paying their costs.
Carrot Cake Baker 11 G 1 Whenever you convert Vegetables into Food, you may additionally take the "Bake bread" Action. The Carrot Cake Baker can also convert 1 vegetable into 2 Food at any time.
Carrot Farmer 12 G 1 Place 3 Vegetables from the supply on this card. Whenever you use the "Plow 1 Field" Action space, you may pay 1 Food for one of the Vegetables.
Clay Starter 13 G 1 When you play this card, if you have only 2 Rooms in your Wodden hut, immediately pay 1 Food to renovate it to Clay for free.
Early Riser 14 G 1 When you play this card, you receive 1 Sheep. For you, the Breeding phase of the Harvest precedes the Field and Feeding phase. You may immediately cock baby animals if you do not have room to keep them.
Family Counselor 15 G 1 Whenever at the end of a Work phase all of your adult Family members where places on the same piece of cardboard, you receive 1 Food/1 Grain/1 Vegetable if it were 2/3/4+ Adults.
Fence Helper 16 G 3 Whenever another player takes a "Build fences" action, you may pay that player 1 Food to immediately take the "Fences" action, too. (Pay costs normally).
Fisherman's Apprentice 18 G 3 Whenever another player uses the "Fishing" Action, you may pay that player 1 Food to play an Occupation.
Fish Seller 17 G 3 Whenever you use the "Fishing" Action, you may use Food that you take from that Action space to buy up to 2 (same or different) items. One building resource costs 1 Food. One Grain, Sheep or Wild boar costs 2 Food. One Vegetable or Cattle costs 3 Food.
Food Critic 19 G 1 The next time you use the "Fishing"Action, place 1 Food from the supply on this card. Whenever you Bake bread or convert animals, Vegetables, or building resources to Food, you may place that good on this card. At the end of the game, you receive 1/2/4/6 Bonus points for 4/5/6/7+ different items on this card.
Freeloader 20 G 3 Each round, your first Family member may use an occupied Action space. Your first Family member can never take the "Starting Player" Action space. (Even if it is unoccupied).
Glass Glower 22 G 3 If you have an oven, the Glassblower may convert 1/2 Clay to 3/5 Food in each Harvest.
Glutton 23 G 1 In the Feeding phase of the last Harvest after feeding your family normally, you may pay 3 additional Food for 1 Bonus point, up to a maximum of 6 Bonus points.
Grafter 24 G 1 During the Breeding phase of Harvest, if you have 2 or more Grain in your supply, you receive 1 Grain from the supply. If you have 2 or more Vegetables, you receive 1 Vegetable from the supply. (Vegetables and Grains that are planted are not counted).
Grain Farmer 26 G 1 Whenever you have at least 1/4/7/10 planted Grain at the beginning of the Field phase of Harvest, you receive 1/2/3/4 Food.
Grain Lover 27 G 3 If there are still 7 full rounds to play, you may plow 1 field, which you may immediately sow with 1 Grain from your supply. At the end of the game, all players with the most total Grain receive 2 Bonus points each.
Grump 28 G 3 If there are still 1/3/6/9 rounds to play, you immediately receive 1/2/3/4 Wood. At the end of the game, all players with the fewest Family members receive 2 Bonus points each.
Harbor Master 29 G 3 Whenever you use the "Fishing" Action space, you receive 1 additional Reed. Whenever another player uses the "Fishing" Action space, you receive 1 Reed and 1 Food from the supply.
Headmaster 30 G 4 Whenever another player plays an Occupation, place 1 Food from the supply on this card. Whenever you play an Occupation, you may pay any costs using Food from this card. At the end of a 4/5 player game, you receive 1 Bonus point for every 3/4 Food on this card.
Helper 31 G 3 You can use any "Renovate", "Build room(s)", or "Major Improvement" Action space, even if another player has already placed a person on it.
Hermit 21 G 4 At the end of the game, you receive 6 Bonus points if this is the only occupation you have played.
Hobbyist 32 G 3 Whenever another player plays an Occupation, you may pay 1 Food to the general supply to play 1 Minor Improvement, or 2 Food to build 1 Minor Improvement. (Pay costs for the Improvement normally.)
Hoe Maker 33 G 1 Whenever you build at least 1 fence, you may also pay 1 Food to Plow 1 field.
Inventor 34 G 1 All improvements with a printed cost of 4 or more resources cost you 1 less resource of your choice.
Job Seeker 35 G 4 Once in play, this card does not count as an Occupation for any purpose. Whenever, at the start of a round, you have fewer Occupations than any 2 other players, you may pay 1 Food to immediately play an Occupation. (Occupations played this way may not be returned to the player's hand.)
Late Bloomer 36 G 4 Whenever you have fewer Family members than all of the other players and you have room in your home, you may immediately take a "Family growth" action. You need room in your home for the offspring. Place the offspring in an empty room. This Family member is not considerd a newborn and may take an action the same round.
Late Sleeper 37 G 4 At the start of each round, announce whether or not you will sleep late. If you sleep late, you place all of your people after everyone else has placed all of theirs, but you may also place a Guest token. (If you choose not to sleep late, you place your people normally.)
Master Baker's Apprentice 38 G 1 When you play this card, mark a revealed Action space with an Arrow maker. This Action space now has the added text "and/or Bake Bread." Whenever another player Bakes bread using this space, you receive 1 Food from the general supply. When you play this card, you may also take the "Bake bread" action.
Marthematician 39 G 4 From Round 6, if there are Wood Action spaces with the same amount of Woof after refilling each round(at the end of phase 2), you can take 1 Wood from one of those spaces. This also applies to Clay Action spaces. In 5 player games, this also applies to Stone Action spaces. You can take only 1 resource per round.
Miner 40 G 1 Whenever you use the "Day Laborer" Action space, you can take all the Stone makers from one of the "1 Stone" Action space (stage 2 or stage 4) in the Returning home phase (phase 4).
Mooch 41 G 3 When you play this card, choose another player. Until the end of the next Harvest, you may convert animals Vegetables, Grain, and building resources to Food as if you owned the chosen player's Improvements in addition to yours. (The chosen player may use their Improvements normally.)
Oldest Occupation 42 G 4 From Round 5, whenever any player uses the "Day Laborer" Action space, they may pay you 2 Food to immediately take a "Family Growth" action. (They must have room in their home. If you use Day Laborer you may grow for free.)
Opportunist 43 G 4 Whenever you use your last action in a round to take on or more types of building resources that have not yet been taken this Work phase, you receive 1 additional resource of one of those types.
Pearl Seeker 44 G 1 Whenever you use the "Fishing" Action space you receive 1 additional Stone. Also, you can use Food that you take from that Action space to buy more Stone. Each Stone costs 2 Food.
Pilgrim 45 G 1 You receive 2 Food before you pay the costs of playing this Occupation.At the start of a round, if you have no building resources, you may take 1 building resource from the supply; if you have no Food, you may take 1 Food from the supply. (At any time, you may move resources from your personal supply to the general supply.)
Pond Watchman 46 G 4 At the end of a Work Phase, after all other players have taken their actions, you may pay 1 Food to move one of your people that used the "Fishing" Action this round to a free Wood accumulating Action space and take that action.
Resource Collector 47 G 1 Place 1 Wood, 1 Clay, 1 Reed, and 1 Stone on the next 4 Round spaces in any order you choose. At the start of those rounds, you receive the resource.
Ringmaster 48 G 4 Whenever you use the "Traveling Players" Action space, you may either play a Minor Improvement or you may pay 1 Grain to build a Major improvement immediately afterward. (Pay costs for the Improvement normally.)
Seed Master 49 G 1 At any time, you may pay 1 Food to convert 1 Grain in your supply to 1 Vegetable. At any time, you may convert 1 Vegetable in your supply to 1 Grain.
Singer 50 G 1 When you play this card, you receive 2 (same or different) building resources of your choice.
Stone Deliveryman 51 G 3 Place 1 Stone on each of the spaces for rounds 8, 10, 12, and 14. At the start of these rounds, you receive the Stone.
Stonepiler 53 G 1 Whenever you build fences or stables, you may pay some or all of the cost in Stone with each Stone word 2 Wood.
Stone Trader 52 G 4 Whenever you use an action to take Stone, you may immediately afterward pay 1 Food to play an Improvement that has a printed Stone cost.(Pay costs for the Improvement normally.)
Tax Collector 54 G 3 Whenever another player pays building resources to build a Major Improvement, you receive 1 resource of those paid ( of your choice). You may pay 1 food to the general supply to receive another of the resources paid.
Truffle Digger 55 G 4 Whenever you use a Family member's Action to take Wood that is on an accumulating Action space and you have 1/2/3 Wild boar, you receive 1/2/3 additional food.
Understudy 56 G 1 Whenever an Action space is occupied by exactly one of your Family members, you may use that Action space again with a second Family member. (Newborns count as Family members).
Vegetarian 57 G 1 For each Grain or Vegetable you convert to Food (in any manner), you receive 1 additional Food. You may not convert animals to Food for the rest of the game.
Village Farmer 58 G 3 If there are still 1/3/6/9 rounds to play, you immediately receive 1/2/3/4 Wood. At the end of the game, all players who have the most plowed fields receive 3 Bonus points each.
Wheedler 59 G 1 Whenever you receive Food from an Action space, you receive 1 additional Food. This benefit does not apply to Food gained due to an Improvement or Occupation.
Wintercrafter 60 G 1 Between the Field and Feeding phases of each Harvest, you may play a Minor Improvement or pay 2 Food to build a Major Improvemnet. (Pay costs normally).

小さい進歩

名前 No. デッキ コスト 条件 得点 Bonus 移動 かまど パン 効果
Almanac 61 G 木1石1 When you play this card, immediately take the Field and Breeding phases of a Harvest on your farmyard.
Animal Farm 62 G 木1 2 Animal Types Once per round, you may return 1 of your animals to the supply for a Gest token, which you place this round as you would a Family member. (The Guest represents the animal)
Baking Field 63 G 2 Occupations & 1 Baking Improvement When you Sow, you can plant Grain on this card as you would on a field. When harvesting, you must immediately Bake this field's harvested Grain. (This card does not count as a field when scoring.)
Bartering Hut 64 G When you play this card, immediately buy up to 2 (some or different) animals from the general supply. Pay any 2 building resources for each Sheep, any 3 for each Wild boar, and any 4 for each Cattle.
Beehive Oven 65 G 石2 1 Whenever you use the "Bake bread" action, you can use the Beehive Oven to convert up to 1 Grain into 4 Food. Whenever you Bake 1 or more Grain into bread without using the Beehive Oven, you receive 1 additional Food. When you play this card, you can immediately take the "Bake bread" action.
Birthstone 66 G Whenever you grow your family, you may pay 1 Stone for 1 Bonus point. When you play Birthstone, you may immediately do this for any new Family that you already received this round.
Bountiful Harvest 67 G 2 Occupations If you harvest at least 2 resources and breed at least 1 animal during a Harvest, place 1 Food from the supply on this card. You may use this Food at any time. At the end of the game, you receive 1 Bonus point for each Food on this card.
Chronicle 68 G 木2/レ2 1 Occupation Place 1 Food on each remaining Major Improvement on the Major Improvements Board. When these Improvements are acquired, you receive the Food.
Clear Cutting 69 G 木1 1 Occupation Whenever you Plow 1 or more fields, you receive 1 Wood from the supply for each field you just plowed.
Corral 70 G 木3 1 Occupation You may keep up to 2 animals of the same type on each unsowed field orthogonally adjacent to your home. Different Corrals may hold different types of animals. At the end of the game, you receive 1 Bonus point for each of these fields that holds at least 1 animal.
Cow Bell 71 G レ1 You may keep up to 2 Cattle on each Unused space on your farmyard, to a maximum of 4 Cattle. (The spaces still count as unused.)
Dunghill 72 G 木1 2 Occupations Whenever you have 2/3 different types of animals at the beginning of the Field phase, you may add 1 more resource on 1/2 of your planted fields ( or planted cards). (Animal cards like House Goat don't count, but animals kept on cards do.)
Errant Oven 73 G When you play this card, immediately take the "Bake bread" action.
Extra Effort 74 G 飯1 When you play this card, immediately build a Major Improvement.(Pay costs for the Improvement normally).
Farmers Market 75 G 飯2 When you play this card, you receive 1 Vegetable.
Gardening Tools 76 G 木2 Whenever another player Sows, you may pay 1 Food to the supply to immediately take a "Sow" action.
Gimlet 77 G 木1レ1 1 Pay 1 less Wood/Clay/Stone for each Wood/Clay Stone room.Each round you build stables, pay 1 less Wood for up to 2 stables.
Grain Market 78 G 3 Grain Fields 1 Whenever you harvest at least 1 Grain, you may immediately afterward exchange 1 Grain from your personal supply for 1 Vegetable.
Hammer 79 G When you play this card, immediately take a "Fences" action. Pay 1 Wood to every other player who has at least 1 fence.
Harvest Feast 80 G 3 Occupations 1 When you play this card, each may immediately move any amount of their planted resources to their personal supply.(This does not count as a harvest).
Hayloft 81 G 木1 At the end of the game, you receive 1/2 Bonus points for 3/4 stables.
Hired Helpers 82 G 飯1 Each round, you may place 1 Guest token as you would a Family member. If you do this, you must place 1 fewer person next round. You can not use this ability in consecutive rounds nor in Round 14.
Holidy Present 83 G 木1レ1 When you play this card, immediately either discard 1 Beginning card or take 1 animal ( of your choice) from the supply.
Horse Barn 84 G 1 Occupation Whenever you Sow, each field you Sow that is orthogonally adjacent to exactly 1 stable gets an additional 1 Grain or 1 Vegetable. Each field that is orthogonally adjacent to 2 or more stables, gets an additional 2 Grain or 2 Vegetables. (It does not matter if the stable is fences.)
Irrigation Canal 85 G 木1石1 1 Whenever you Plow a field that is orthogonally adjacent to a planted field, you may take 1 Grain or Vegetable from that field and Sow it immediately on the newly plowed field. Place 1 fewer Grain or Vegetable from the supply on the newly planted field.
Itinerant Laborers 86 G 飯1 When you play this card, immediately take a "Sow" action.
Magic Beans 87 G 牛1 When you play this card, you receive 2 Vegetables.
Meat Pie 88 G 麦2/畜1 1 Occupation Whenever you Bake 1 or more Grain into bread, you may pay 1 additional Grain and 1 animal for 3 Bonus points. When you play this card, you may also take the "Bake bread" action.
Migrant Workers 89 G 木2 1 Occupation Whenever you use the "Day Laborer" Action space, you may immediately afterward pay 1 Food to Plow 1 field.
Paddocks 90 G 1 Pasture & 1 Occupation When you play this card, immediately build ( at no cost) up to 4 fences within an existing pasture.
Pelt Roof 91 G 2 Occupations For each Wild boar, Cattle, or 2 Sheep you convert into Food, you may place 1 Reed from the general supply on this card. You may use this Reed to extend or renovate your home.
Pine Forest 92 G At the start of each round, you may place 1 Wood on this card if you have zero Wood in your supply. When this card has 5 Wood, move the Wood from this card to your supply. (You may not give Wood to the general supply for nothing.)
Plentiful Fields 93 G When you play this card, you receive 1 Food for each planted plowed field in your farmyard.
Potter's Wheel 94 G 木1 Whenever you convert 1 Clay into Food using the Pottery or Potter, you receive 1 additional Food. The Pottery is now a Minor Improvement for you.
Private Market 95 G 木1レ1 1 Once per round, you may exchange 2 Food for a building resource of your choice.
Private School 96 G 木3/レ3 1 This card is an additional Action Space for all players. Any player who uses the Private School must pay you 1 Food to play an Occupation. All players must still pay any additional costs for their occupation (Chief, Lover, etc).
Pulley 97 G 木2 1 Whenever you use the "Day Laborer" Action space you may immediately afterward build one room.(Pay costs for the room normally.)
Pumpkin Pie 98 G 麦2/野1 1 Whenever you bake 1 or mor Grain into bread, you may pay 1 additional Grain and 1 Vegetable for 3 Bonus points. When you play this card, you can also take the "Bake bread" action.
Reed Beds 99 G 木2 1 Occupation 1 Whenever you use the "Plow 1 Field" Action space, you receive 1 Reed.
Reed Sale 100 G 葦1 When you play this card, you receive 3 Food.
Remodeling 101 G 木1葦1 1 Stable When you play this card, immediately return a stable from your farmyard to your supply and extend your Wodden hut by 1 room. (The room does not cost anything, but you must pay the cost shown on this card.)
Sausage Grinder 102 G 石2 1 Whenever you convert animals into Food, you receive 1 additional Food for each animal.
Scythe 103 G 木1石1 1 Occupation 1 You may Sow fields even if already contain resources. Place the new resources on top of the existing ones. You cannot Sow different resources on a single field.
Seasonal Plants 104 G 1 Occupation Whenever you Sow during an even-numbered round, add 1 additional resource of the appropriate type to 1 field you just sowed.
Seed Spreader 105 G 木1レ1 Whenever you use the "Plow 1 field" Action space, you may immediately afterward Sow 1 Grain or 1 Vegetable.
Shared Wall 106 G 石1 2 Occupations Your home now creates a natural border for pasture(s). You may not extend your home into pastures created in this way. You may still build all 15 fences.
Sheepdog 107 G You may keep up to 2 Sheep on each Unused space in your farmyard. (The spaces still count as unused.) You may not keep any animal other than Sheep in your home. The Sheepdog must be fed 1 Food each Harvest. (You must beg if you don't have enough Food).
Sheep Market 108 G 木1 1 Occupation At the beginning of each Harvest, you may exchange 1 Grain or Vegetable for 1 Sheep. Alternatively, you may exchange 1 Sheep for 1 Grain or Vegetable.
Sheepskin Rug 109 G 羊1 At the end of the game, if you own a Fireplace, you receive 2 Bonus points.
Shovel 110 G 木1レ1 Whenever you use the "Day Laborer" Action space, you may immediately afterward take the "Sow" action.
Sickle 111 G 木1 At the end of the game, you receive 3 Bonus points if you have at least 5 plowed fields, 8 Grain and 4 Vegetables.(Planted Grain and Vegetables count).
Stone Crane 112 G 木2石2 2 Occupations 1 Whenever another player builds a room or renovates, you may immediately perform this action yourself ( without placing a Family member). Pay the costs using 1 less building resource of your choice.
Stonecutter's Hall 113 G 石2+木3/レ3/葦3 2 In each Harvest, you can use the Stonecutter's Hall to convert at most 1 Stone to 3 Food. At the end of the game, you receive 1/2/3 Bonus points for 2/4/5 Stone.
Stone Kitchen 114 G 石3 2 At any time, you may convert goods to Food as follows: Vegetables:>4, Sheep:>2, Wild boar:>3, Cattle:>4. Whenever you use the "Bake bread" action, you may convert: Grain:>3
Fish Farm 115 G 1 Planted Field & 1 Occupation Whenever another player takes the "Fishing" action, you can take 1 Grain or Vegetable from each of your planted fields and place it in your personal supply. (This also applies to field cards.) This doesn't count as harvesting.
Tree House 116 G 木2葦1 3 Occupations Once you no longer live in a Wooden Hut, one of your rooms han hold an additional Family member.
Vegetable Scoop 117 G 木2 Whenever you use the "Take 1 Vegetable" action, you receive 1 additional Vegetable.
Winter Garden 118 G You may Sow 1 of your rooms as if it were 1 field. Whenever you have an animal in your home (including House Goat), move all resources planted in this room to the general supply. Harvest resources from your room as normal and additionally at the end of Round 6, 8, 10, and 12.
Wooden Bridge 119 G 木3 1 Whenever you use the "1 Reed" Action space, you receive 1 additional Food. Whenever you use the "Day Laborer" Action space, you receive 1 additional Reed.

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最終更新:2010年11月19日 04:16