名前 No. デッキ 人数 Bonus 効果
Alternative Designer 1 G 1 Whenever you build stables or fences, you may replace Wood with the same amout of Clay or Stone. Whenever you build rooms, you may replace Wood with the same amout of Clay or Stone, to a maximum of 2 Clay and 2 Stone.
Animal Farmer 2 G 1 At the end of the game, you receive 1 Bonus point for each of your pastures that can not contain any more animals than it does. If all of your pastures qualify, you receive 1 additional Bonus point. (To receive this point, you need to have at least 1 pasture.)
Animal Holder 3 G 3 If there are still 1/3/6/9 rounds to play, you immediately receive 1/2/3/4 Wood. At the end of the game, each player who has the most animals receive 3 Bonus points.
Apprentice 4 G 3 At the beginning of every Harvest, you receive 1 Food for every Major Improvement you own worth at least 2 Points without counting Bonus Points. (If you have purchased a Major Improvement as a Minor Improvement, that Improvement still counts for this card.)
Architect 5 G 1 Whenever you extend your home, you receive 2 Food for each new Room. Whenever you build stables, you receive 1 Food for each new stable.
Artisan 6 G 1 At most one per Harvest, when you use an Improvement to convert a building resource to Food, you receive 2 additional Food.
Astronomer 7 G 3 When you play this card, you receive 2 Food. Whenever 3/4/5 of your Family members (or Guests) use 3/4/5 adjacent Action spaces (forming a vertical or horizontal line), you receive 1/3/5 Bonus points. The Action spaces must have the same dimensions.
Auctioneer 8 G 4 Place 2 Reed, 3 Wood, 3 Clay, and 2 Stone on rounds 7, 9, 11 and 13, respectively. At the start of these rounds, all players simultaneously bid Food for the resources (players secretly place Food in their hands, then reveal). The highest bigger gets the resources and you get the Food. If you win, pay your Food to the supply. Ties are broken by this round's player order.
Baker's Daughter 9 G 3 If another player plays the Baker or Master Baker, you may play this card immediately at no cost. You can use the "Take 1 Grain" and "Sow and/or Bake Bread" Action spaces even if another player has places a person on the space. When you play this card, you can immediately take a "Bake bread" action.
Bard 10 G 4 Whenever another player uses the "Traveling players" action on an Action space, you receive 1 Food and 1 Wood from the supply.
Businesswoman 25 G 1 When you play this card, immediately play up to 2 Improvements ( any combination of Major and Minor) by paying their costs.
Carrot Cake Baker 11 G 1 Whenever you convert Vegetables into Food, you may additionally take the "Bake bread" Action. The Carrot Cake Baker can also convert 1 vegetable into 2 Food at any time.
Carrot Farmer 12 G 1 Place 3 Vegetables from the supply on this card. Whenever you use the "Plow 1 Field" Action space, you may pay 1 Food for one of the Vegetables.
Clay Starter 13 G 1 When you play this card, if you have only 2 Rooms in your Wodden hut, immediately pay 1 Food to renovate it to Clay for free.
Early Riser 14 G 1 When you play this card, you receive 1 Sheep. For you, the Breeding phase of the Harvest precedes the Field and Feeding phase. You may immediately cock baby animals if you do not have room to keep them.
Family Counselor 15 G 1 Whenever at the end of a Work phase all of your adult Family members where places on the same piece of cardboard, you receive 1 Food/1 Grain/1 Vegetable if it were 2/3/4+ Adults.
Fence Helper 16 G 3 Whenever another player takes a "Build fences" action, you may pay that player 1 Food to immediately take the "Fences" action, too. (Pay costs normally).
Fisherman's Apprentice 18 G 3 Whenever another player uses the "Fishing" Action, you may pay that player 1 Food to play an Occupation.
Fish Seller 17 G 3 Whenever you use the "Fishing" Action, you may use Food that you take from that Action space to buy up to 2 (same or different) items. One building resource costs 1 Food. One Grain, Sheep or Wild boar costs 2 Food. One Vegetable or Cattle costs 3 Food.
Food Critic 19 G 1 The next time you use the "Fishing"Action, place 1 Food from the supply on this card. Whenever you Bake bread or convert animals, Vegetables, or building resources to Food, you may place that good on this card. At the end of the game, you receive 1/2/4/6 Bonus points for 4/5/6/7+ different items on this card.
Freeloader 20 G 3 Each round, your first Family member may use an occupied Action space. Your first Family member can never take the "Starting Player" Action space. (Even if it is unoccupied).
Glass Glower 22 G 3 If you have an oven, the Glassblower may convert 1/2 Clay to 3/5 Food in each Harvest.
Glutton 23 G 1 In the Feeding phase of the last Harvest after feeding your family normally, you may pay 3 additional Food for 1 Bonus point, up to a maximum of 6 Bonus points.
Grafter 24 G 1 During the Breeding phase of Harvest, if you have 2 or more Grain in your supply, you receive 1 Grain from the supply. If you have 2 or more Vegetables, you receive 1 Vegetable from the supply. (Vegetables and Grains that are planted are not counted).
Grain Farmer 26 G 1 Whenever you have at least 1/4/7/10 planted Grain at the beginning of the Field phase of Harvest, you receive 1/2/3/4 Food.
Grain Lover 27 G 3 If there are still 7 full rounds to play, you may plow 1 field, which you may immediately sow with 1 Grain from your supply. At the end of the game, all players with the most total Grain receive 2 Bonus points each.
Grump 28 G 3 If there are still 1/3/6/9 rounds to play, you immediately receive 1/2/3/4 Wood. At the end of the game, all players with the fewest Family members receive 2 Bonus points each.
Harbor Master 29 G 3 Whenever you use the "Fishing" Action space, you receive 1 additional Reed. Whenever another player uses the "Fishing" Action space, you receive 1 Reed and 1 Food from the supply.
Headmaster 30 G 4 Whenever another player plays an Occupation, place 1 Food from the supply on this card. Whenever you play an Occupation, you may pay any costs using Food from this card. At the end of a 4/5 player game, you receive 1 Bonus point for every 3/4 Food on this card.
Helper 31 G 3 You can use any "Renovate", "Build room(s)", or "Major Improvement" Action space, even if another player has already placed a person on it.
Hermit 21 G 4 At the end of the game, you receive 6 Bonus points if this is the only occupation you have played.
Hobbyist 32 G 3 Whenever another player plays an Occupation, you may pay 1 Food to the general supply to play 1 Minor Improvement, or 2 Food to build 1 Minor Improvement. (Pay costs for the Improvement normally.)
Hoe Maker 33 G 1 Whenever you build at least 1 fence, you may also pay 1 Food to Plow 1 field.
Inventor 34 G 1 All improvements with a printed cost of 4 or more resources cost you 1 less resource of your choice.
Job Seeker 35 G 4 Once in play, this card does not count as an Occupation for any purpose. Whenever, at the start of a round, you have fewer Occupations than any 2 other players, you may pay 1 Food to immediately play an Occupation. (Occupations played this way may not be returned to the player's hand.)
Late Bloomer 36 G 4 Whenever you have fewer Family members than all of the other players and you have room in your home, you may immediately take a "Family growth" action. You need room in your home for the offspring. Place the offspring in an empty room. This Family member is not considerd a newborn and may take an action the same round.
Late Sleeper 37 G 4 At the start of each round, announce whether or not you will sleep late. If you sleep late, you place all of your people after everyone else has placed all of theirs, but you may also place a Guest token. (If you choose not to sleep late, you place your people normally.)
Master Baker's Apprentice 38 G 1 When you play this card, mark a revealed Action space with an Arrow maker. This Action space now has the added text "and/or Bake Bread." Whenever another player Bakes bread using this space, you receive 1 Food from the general supply. When you play this card, you may also take the "Bake bread" action.
Marthematician 39 G 4 From Round 6, if there are Wood Action spaces with the same amount of Woof after refilling each round(at the end of phase 2), you can take 1 Wood from one of those spaces. This also applies to Clay Action spaces. In 5 player games, this also applies to Stone Action spaces. You can take only 1 resource per round.
Miner 40 G 1 Whenever you use the "Day Laborer" Action space, you can take all the Stone makers from one of the "1 Stone" Action space (stage 2 or stage 4) in the Returning home phase (phase 4).
Mooch 41 G 3 When you play this card, choose another player. Until the end of the next Harvest, you may convert animals Vegetables, Grain, and building resources to Food as if you owned the chosen player's Improvements in addition to yours. (The chosen player may use their Improvements normally.)
Oldest Occupation 42 G 4 From Round 5, whenever any player uses the "Day Laborer" Action space, they may pay you 2 Food to immediately take a "Family Growth" action. (They must have room in their home. If you use Day Laborer you may grow for free.)
Opportunist 43 G 4 Whenever you use your last action in a round to take on or more types of building resources that have not yet been taken this Work phase, you receive 1 additional resource of one of those types.
Pearl Seeker 44 G 1 Whenever you use the "Fishing" Action space you receive 1 additional Stone. Also, you can use Food that you take from that Action space to buy more Stone. Each Stone costs 2 Food.
Pilgrim 45 G 1 You receive 2 Food before you pay the costs of playing this Occupation.At the start of a round, if you have no building resources, you may take 1 building resource from the supply; if you have no Food, you may take 1 Food from the supply. (At any time, you may move resources from your personal supply to the general supply.)
Pond Watchman 46 G 4 At the end of a Work Phase, after all other players have taken their actions, you may pay 1 Food to move one of your people that used the "Fishing" Action this round to a free Wood accumulating Action space and take that action.
Resource Collector 47 G 1 Place 1 Wood, 1 Clay, 1 Reed, and 1 Stone on the next 4 Round spaces in any order you choose. At the start of those rounds, you receive the resource.
Ringmaster 48 G 4 Whenever you use the "Traveling Players" Action space, you may either play a Minor Improvement or you may pay 1 Grain to build a Major improvement immediately afterward. (Pay costs for the Improvement normally.)
Seed Master 49 G 1 At any time, you may pay 1 Food to convert 1 Grain in your supply to 1 Vegetable. At any time, you may convert 1 Vegetable in your supply to 1 Grain.
Singer 50 G 1 When you play this card, you receive 2 (same or different) building resources of your choice.
Stone Deliveryman 51 G 3 Place 1 Stone on each of the spaces for rounds 8, 10, 12, and 14. At the start of these rounds, you receive the Stone.
Stonepiler 53 G 1 Whenever you build fences or stables, you may pay some or all of the cost in Stone with each Stone word 2 Wood.
Stone Trader 52 G 4 Whenever you use an action to take Stone, you may immediately afterward pay 1 Food to play an Improvement that has a printed Stone cost.(Pay costs for the Improvement normally.)
Tax Collector 54 G 3 Whenever another player pays building resources to build a Major Improvement, you receive 1 resource of those paid ( of your choice). You may pay 1 food to the general supply to receive another of the resources paid.
Truffle Digger 55 G 4 Whenever you use a Family member's Action to take Wood that is on an accumulating Action space and you have 1/2/3 Wild boar, you receive 1/2/3 additional food.
Understudy 56 G 1 Whenever an Action space is occupied by exactly one of your Family members, you may use that Action space again with a second Family member. (Newborns count as Family members).
Vegetarian 57 G 1 For each Grain or Vegetable you convert to Food (in any manner), you receive 1 additional Food. You may not convert animals to Food for the rest of the game.
Village Farmer 58 G 3 If there are still 1/3/6/9 rounds to play, you immediately receive 1/2/3/4 Wood. At the end of the game, all players who have the most plowed fields receive 3 Bonus points each.
Wheedler 59 G 1 Whenever you receive Food from an Action space, you receive 1 additional Food. This benefit does not apply to Food gained due to an Improvement or Occupation.
Wintercrafter 60 G 1 Between the Field and Feeding phases of each Harvest, you may play a Minor Improvement or pay 2 Food to build a Major Improvemnet. (Pay costs normally).